Concept Game Design – Created for Seneca Polytechnic (Gaming Course, 2024)
Concept Creator, Visual Designer, Story Developer
Nature’s Call: Guardian of the Elements is a concept game that stems from a deeply personal and cultural space—born from a single photo and rooted in ancestral shamanic traditions of Turkey. The game follows Asya, a young shaman-in-training whose journey spans across the Earth, Water, Fire, and Air realms. Each phase is a metaphorical and visual expedition where she confronts environmental or spiritual imbalances and restores elemental harmony.
Visually, the project is infused with Turkish spiritual symbolism: spirit animals guide Asya’s path, helping her transform through key moments in the game. With each resolution—whether purifying poisoned water or calming wildfires—her spiritual strength grows. As her soul evolves, she is ultimately transported to Göbekli Tepe, the world’s oldest known sacred site, where her spirit becomes the core energy of the universe.
More than a game, Nature’s Call is a philosophical tribute to balance, transformation, and the power of ancestral wisdom. It imagines a world where healing the Earth is a deeply spiritual act—led by a girl with vision, resilience, and ancestral power.
“Balance the elements, awaken your spirit, and heal the world.”
Your journey isn’t just about survival—it’s about legacy.By guiding Asya, players learn empathy, environmental respect, and ancestral wisdom—reminding us that personal growth is rooted in deep connection with the natural world and its stories.
To create an emotionally immersive and culturally respectful game that connects younger generations to spiritual ancestry, environmental responsibility, and personal transformation. By giving symbolic voice to animals and elements, the project aims to awaken a deeper consciousness in players—where every action holds meaning, and healing the world begins with understanding its spirit.
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Successfully blended gameplay design with philosophical depth, making each level a story of renewal in a two-week assignment.
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Developed a unique visual language reflecting Turkish shamanism—spirit animals, glowing auras, natural textures, and sacred locations.
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Delivered a meaningful ending arc at Göbekli Tepe, linking the gameplay to real-world spiritual heritage.
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Created a story that not only engages players but leaves them questioning their own role in the balance of nature.
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