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  • Amazon Prime - Created for Seneca Polytechnic (Gaming Course, 2024)

  • Gamified Advertising Ecosystem / Interactive Series Companion / Streaming Experience Innovation

  • This campaign transforms traditional advertising on Amazon Prime into an immersive, interactive experience—bridging narrative content with decision-based mini-games. Designed for sci-fi and fantasy-based series, the idea introduces “ad breaks” that become game stages, where viewers control the direction of a side character or situation from the show. These playable moments reflect the world of the series, offering emotional continuity while integrating Amazon’s e-commerce capabilities.

    This concept doesn't just break the fourth wall—it blurs the line between viewer and participant. Think of each ad not as a pause, but as a mission—linked to a greater narrative arc, where players earn points, discover new lore, and even unlock exclusive product perks.

  • To turn Amazon Prime into the first story-integrated ad-gaming platform, where viewers experience interactive decision-making through characters and scenarios inspired by original content.


    This concept is a new channel within Amazon Prime, focusing on future-themed series. Each episode introduces decision-driven segments that feed into a progression loop—making binge-watching both meaningful and gamified.

    By blending content, commerce, and gameplay:

    • Users stay engaged during traditional ad slots.

    • Characters from Amazon Originals become playable in micro-storylines.

    • Viewers form deeper emotional ties with both the brand and the narrative.

  • “Don’t just watch—play through it.”
    Every ad is a story. Every story is your choice.

  • This isn’t product placement. This is product participation.


    By letting viewers become part of the world they’re watching, Amazon not only elevates attention—but also creates loyalty-driven commerce built into narrative play.

    • Character-Driven Microgames: First campaign to make Amazon Prime series characters playable in short interactive episodes.

    • Decision-Based Gameplay: Each mini-game includes real-time story impact choices, allowing emotional ownership.

    • Genre-Based World Building: Content dynamically aligns with the series’ aesthetic—sci-fi tech labs, fantasy forests, dystopian battles.

    • Reward Integration: Points and badges unlock discounts, exclusive merch, early access on Amazon.

    • Emotional Stickiness: Viewers feel invested in character outcomes—even during ads.

    • Streaming audiences skip ads, reducing ad effectiveness.

    • Viewers multitask during ad breaks, leading to zero brand recall.

    • Advertisers are disconnected from the immersive content experience.

    • Sci-fi and fantasy series struggle to keep “fan energy” between episodes.

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